In this Unity project I used my prior knowledge in Unity shaders to create a custom ray traced scene. The project supports ray tracing at around 30 fps for both primitive shapes and custom 3D-Models. The goal of this project was to improve my skills in shader programming and optimizing my code for future projects.
In this Unity project I used my prior knowledge in Unity shaders to create a custom ray traced scene. The project supports ray tracing at around 30 fps for both primitive shapes and custom 3D-Models. The goal of this project was to improve my skills in shader programming and optimizing my code for future projects.
In this group project me and 4 classmates created a prototype for a open-world game focused on exploration in 3 weeks. In the game the player uses a boat to sail over the desert sand in search of adventure. The player encounters many enemies while trying to find out what happened to the world.
During my minor skilled at Saxion I am creating factory building game prototype in Unreal Engine. The focus of the minor and project was to get to know Unreal Engine over the course of one semester. As the minor is still going on at this point this project is still very much work in progress.