Projects

Procedural Planets

This Unity project features a fully procedurally generated solar system. In this project I used shaders to procedurally generate random planets using the marching cubes algorithm. The planets orbit the sun and each other using physics based on real life.

Ray Tracer

In this Unity project I used my prior knowledge in Unity shaders to create a custom ray traced scene. The project supports ray tracing at around 30 fps for both primitive shapes and custom 3D-Models. The goal of this project was to improve my skills in shader programming and optimizing my code for future projects.

The Scorch

In this group project me and 4 classmates created a prototype for a open-world game focused on exploration in 3 weeks. In the game the player uses a boat to sail over the desert sand in search of adventure. The player encounters many enemies while trying to find out what happened to the world.

Unreal Engine Factory Builder (W.I.P.)

During my minor skilled at Saxion I am creating factory building game prototype in Unreal Engine. The focus of the minor and project was to get to know Unreal Engine over the course of 6 months. As the minor is still going on at this point this project is still very much work in progress.